Lifespan: June 2002 - Present
Host: Lisa Kennedy ("Kennedy")
Produced by: Paul Buccieri, Tim Puntillo, Jenny Daly
Front Game Rules
Six players pair up into three teams after hearing some scandalous facts about each other. Each team is sealed off into their own isolation booth. Host Kennedy reads a question and four possible answers. Each team then has 15 seconds to lock in their answers; both teammates must settle on the same answer in order to lock it in. In the first round, each correct answer adds $500 to the team's "Trust Fund" (in early episodes, all teams started with $200 in their Trust Funds). After four questions, the team with the least money was eliminated, but not before going to the "Trust Box".
|When a team went to the Trust Box, each of them pleaded their case to their partner as to why they should be trusted, persuading them to vote Friend. Then, both players put their hand in their own secret compartment and pressed a button to choose to be their partner's "Friend" or "Foe". If both players choose Friend, then the amount in the Trust Fund is divided evenly among the teammates. If one player choose Friend but the other picks Foe, the Foe takes the entire Trust Fund and the Friend gets nothing. If both players pick Foe, however, neither player gets anything.
A second round is then played between the two remaining teams, with right answers worth $1000. After four more questions, the team with the most money goes to the Bonus Round, while the team in second place takes a trip to the Trust Box.
End Game Rules
|The bonus round consists of a 60-second speed round of 10 questions, all of them of the Either/Or variety. Each right answer earns another $500 for the Trust Fund. If all 10 questions are answered correctly, the entire value of the Trust Fund is doubled (meaning a perfect game is worth $22,000); three wrong answers end the round automatically. After the speed round, the winning team makes the final decision at the Trust Box.
Loogaroo Looks it Over
Friend or Foe
Gameplay: 1 pt.
If they had found a way to speed things up a bit, maybe its repetitiveness wouldn't have been so obvious.
Host: 3 pts.
Kennedy's eccentric style is a perfect fit for this type of show.
Presentation: 1 pt.
The gigantic isolation booths are a nice touch, but I can't shake the feeling that the set is a bit spartan.
Execution: 2 pts.
Say what you will about the prisoner's dilemma, it makes for a very interesting payout structure. If the team leaves emptyhanded, they can only fault themselves.
Total Score: 7 pts.
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