Loog's bio  
Game Shows  
Video Games  
Loog's Writing  

Message Board  

E-mail Loog  
loogslair.com Is that your final answer?


Lifespan: April 2003 - Present
Host: Graham Elwood
Co-Host: Bergland Icey
Produced by: Johnathan Goodson

Front Game Rules

Two co-ed teams faced off against each other. The previous day, they had been locked up in a storefront on the corner of Hollywood Blvd. and Highland St. in Los Angeles, where they were provided an assortment of books and magazines from which to study for the rest of the night (without the benefit of sleep). When they arrive in the studio, they are ushered onto giant hamster wheels and instructed to walk on them during the course of the game.

In the first round, known as the "Rant", the team selected one of the magazine articles they had read about the night before. Each team member had 20 seconds to expound on the topic at hand as much as they could. Eight key words and phrases were picked out from the article; mentioning them would add 10 points to their score (both teams started with 100 points apiece). However, if they stammered, stopped talking, or drifted off topic, they'd get buzzed and lose 5 points.

A team rants about a tabloid article
Another team demonstrates a hula pose The second round tests a team's multitasking abilities, which are supposedly crippled after sleep deprivation. Each team member would have 45 seconds to take turns making a presentation of some sort (demonstrating the gestures for NBA referee calls, for example). At the same time, host Elwood would read items off a list which the team had to take turns identifying. For each item off the list they got right, they scored 10 points; for each proper presentation, they scored 20. (Really, you have to watch it for this to make any sense.)
In the third round, one team member tried to give the correct punchline to a series of corny riddles read by Elwood. At the same time, the other team member had to physically exert themselves enough to turn on a green light, which would allow the first teammate to answer the riddles. (For example, the second teammate would have to pedal on a stationary bike at a speed of at least 10 MPH.) Every right punchline added 30 points to the team's score; every wrong answer or pass required the second teammate to exert themselves further. The team with the highest score after the third round won the game and continued on to the bonus round. The losing team took home $500. One teammate answers riddles while the other rides a stationary bike

End Game Rules

Miss Pickwick reads an assortment of facts Before the last commercial break, each of the winning team members would don a blindfold and hop into bed while sleep expert "Miss Pickwick" read a series of bizarre facts to them in a dulcid voice. After the break, the team would be rudely awakened and sent back to the playfield, and required to recall the facts just read to them. Meanwhile, they would have to perform some sort of balancing act (standing on a narrow board, a rickety surfboard, etc.). If either team member stepped off the apparatus, Elwood would stop reading the question and start over from the beginning.

For each correct answer the team gave, they moved up one level. For each wrong answer, they dropped down a level. If they could reach level 5 within 60 seconds, they won $10,000; otherwise, they got $1000 for winning the front game and $100 for their current level in the endgame.

47 seconds until nap time!

Loogaroo Looks it Over


Gameplay: 2 pts.
Decent, although the leaders after the Rant tend to lead the rest of the way.
Host: 2 pts.
Graham Elwood is a little stiff, but you would be too if you were standing next to Icey.
Presentation: 2 pts.
I like the warehouse-like set, and the graphics used throughout the show are suitably colorful.
Execution: 1 pt.
The $10,000 prize is decent, but I'd like to see them win a little more even if they didn't win the bonus round. The maximum non-win total is $1400.
Total Score: 7 pts.

Back to the Rules Repository

Back to the Game Show Lair