Loog's bio  
Loog's LiveJournal  
Game Shows  
Video Games  
Loog's Writing  
            - Ki'rath
Political Rants  

Message Board  

Loogslair Store  
E-mail Loog  
loogslair.com Is that your final answer?


Lifespan: December 1963 - September 1977; September 1980 - September 1981 (Not covered); Syndicated 1984 - September 1986 (Not covered); July 1990 - January 1991 (Not covered)
Hosts: Monty Hall, Bob Hilton
Announcers: Jay Stewart, Chuck Chandler, Brian Cummings, Dean Goss, Dean Muchio
Models: Carol Merrill, Claudia Brock, Barbara Lyon, Melanie Vincz, Karen LaPierre, Georgia Sattelle, Diane and Elaine Klimaszewski
Produced by: Hatos-Hall Productions (1963-86); Dick Clark-Ron Greenberg Productions (1990-1)

Front Game Rules

Monty looks for another traderIt's a Zonk!Throughout the show, host Hall would select members of the studio audience off of the "Trading Floor" to make deals with. In most cases, Hall would offer an unknown for a sure thing ("You can keep the $300 you have in your hands, or trade it for what's inside the box Jay Stewart is bringing out"), or even an unknown for an unknown ("You can take the money in the envelope or trade it for what's behind the curtain, and whatever you don't take I'll give to the man in the pilgrim costume.") Most of the time, prizes and cash were of decent value, but occasionally the player wound up with a worthless prize, called a "Zonk".

Other deals involved players pricing grocery or household items. In these cases, a certain goal had to be met in order to win a big prize (often a car), and the players were offered a "sure thing" prize that they could take if they didn't feel certain about their answers.

End Game Rules

Is the Big Deal behind Door Number 1?When time ran out for the opening deals, Hall would go to each person he had originally made a deal with, starting with the one who had ended up with the highest value and working down, asking them if they would like to trade in what they had already won to participate in the "Big Deal". This continued until two players were found. Each person chose one of three doors and won what was behind them. One of the doors concealed the "Big Deal", which was worth thousands of dollars.

Later during the run, if a player won the Big Deal, s/he became eligible to try for the "Super Deal". Again, the player chose one of three small doors, each of which concealed an amount of money. One door had $20,000, and if chosen, the player won that and kept all the prizes won in the Big Deal. Otherwise, the player got only the money.

As the credits rolled, Hall would continue roaming the audience, making small deals with audience members ("I'll give you $200 if you can show me a baby picture", "I'll give you $50 for every clothespin you have", etc.).

Loogaroo Looks it Over

I severely underrated this show when I first saw it, writing it off as being too simplistic. Well, the simplicity has an incredibly engrossing game behind it. Just about every decision could potentially be worth a fantastic prize package, or a fresh salmon. Monty Hall played the used car salesman-esque role of host to the hilt, and the prizes offered in the early going were quite lavish. Of course, the concept has slid downhill since the '80s (don't get me started on the FOX calamity Big Deal), but the original format was a gem.

Let's Make a Deal

Gameplay: 3 pts.
Host: 3 pts.
Presentation: 2 pts.
Execution: 2 pts.
Total Score: 10 pts.

Back to the Rules Repository

Back to the Game Show Lair