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VITAL STATS

Lifespan: May 1989 - June 1991
Hosts: Michael Carrington, Skip Lackey
Announcers: James Eoppollo, Henry J
Produced by: Robert Mittenthal, Marjorie Cohn

Front Game Rules

One of the teams compete in a stuntCould you solve the Brain Bender?Two teams of two kids competed. Both teams competed in a series of stunts. The first three stunts were worth $50 apiece, the last two were worth $100. Each stunt that a team won also earned the team a guess at the game's "Brain Bender", which was either a close-up picture of an object or a portrait of a celebrity. With each guess, one more part of the picture would be revealed, and guessing the "Brain Bender" was worth $200. After five events and the Brain Bender, the team with the most money won the game and advanced to the bonus round.


End Game Rules ("The Locker Room")

A contestant runs across the Locker RoomIn the bonus round, each team stood in front of a row of 15 lockers. When the round started, one of the lockers would open, with a costumed character inside. One of the team members had to open up the other lockers, to find the one that hid a match. When that occurred, they ran back to the center and closed all the lockers. Each match was originally worth a prize in the first season; in the second season, the first 4 matches won $100 each and subsequent matches earned a prize.

It's the Red Herring!In the first season, each team member had 30 seconds to search the lockers, and the extra locker had a "time bomb". If the first team member could find the time bomb in under 20 seconds, 10 seconds were added to his/her teammate's time; if not, 10 seconds were deducted. (Later in the season, finding the Time Bomb simply meant that there was no deduction.) In the second season, teammates alternated with each turn, and the extra locker had a "Red herring" that didn't match. When it came up, the team had to pull a chain to close the locker and advance.


Loogaroo Looks it Over

Sorry, all you kids' show fans, but I think Nickelodeon kinda misstepped on this one. The game appears to be a mishmash of Double Dare toss-ups and buzz-in questions. The Brain Bender also seems to be thrown in. I like the Locker Room idea, but pretty much any team can win if they just sprint down the lockers and whack all the buttons fast enough. Neither Michael Carrington nor Skip Lackey tickled my fancy as hosts, and the set looked awful bare.

Think Fast

Gameplay: 2 pts.
Host: 1 pt.
Presentation: 1 pt.
Execution: 2 pts.
Total Score: 6 pts.



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Thanks to Tony Dumont for the rule corrections