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Lifespan: April 1979 - May 1980
Host: Tom Kennedy
Announcer: Rod Roddy
Produced by: Bud Austin Company

Front Game Rules

A Blocker surverys the boardTwo players competed. The challenger is given the categories of the first two rounds, and elects who will "Charge" and who will "Block" for those rounds. The first round Charger is then sent offstage while the Blocker surveys the board. The board consists of five levels of "bloopers" ranging from $10 to $50, while the sixth level has three bloopers worth $200, $350, and $500. The Blocker then hides six Blocks on the board, placing no more than one on the sixth level, and no more than three on any lower level.

Can you solve this blooper? Answer below.Blocked!!The Charger now returns and has 60 seconds to make his/her way up the board and correct one "Blooper" on each level. (Example: "In 'Snow White', the witch asked, 'Magic Mirror on the wall, who's the FLASHER IN THE STALL?'" Answer: Fairest of them all) If s/he came up on a Block, the Charger would have to wait 5 seconds before continuing. If the Charger was running out of time and had yet to start on the sixth level, s/he could call "LONGSHOT!" This would stop the clock and bring the Charger to the sixth level, but it also allowed the Blocker to place another block on that level (to go along with the one that may have already been placed there). The Charger won the round by making it to the top of the board in 60 seconds or by calling a Longshot and finding and correcting a blooper on the sixth level; the Blocker won if the Charger ran out of time or hit a block after calling a Longshot. The first player to win two rounds won the game and got all the money s/he picked up for each blooper solved and each block his/her opponent stumbled upon.

End Game Rules ("The Gauntlet of Villains")

Our contestant negotiates the Gauntlet of VillainsThe player now had to negotiate a hallway of 10 "villains", each trying to prevent the player from passing. At each villain, host Kennedy read a blooper, and the contestant had two seconds to solve it and move on to the next villain. The player had a base time of 60 seconds, plus 1 second for every $100 earned in the front game, to clear all 10 villains. If successful, s/he won $25,000; otherwise, s/he got $100 for each villain cleared.

Celebrity Rules

Betty White aids a playerHalfway into the run, celebrity partners were given to each contestant. Celebrities alternated Charging duties for each level, placed three of the six Blocks while Blocking, and took on either the first or last five villains in the bonus round.


The one, the only, Randy AmasiaWhew! was the game show that accounted for the most winnings earned by former fandom guru Randy Amasia, a college student at the time. Amasia is chiefly responsible for bringing together and presiding over the Usenet newsgroup alt.tv.game-shows, and its sister mailing list. Sadly, Amasia passed away in December of 2001 after complications with throat cancer. His primary goal in life was to be able to see his $25,000 win on television. Unfortunately, he succumbed just hours after a tape of the win was secured.

Loogaroo Looks it Over


Gameplay: 2 pts.
Good use of speed and strategy, but the Blocker had more of an advantage.
Host: 3 pts.
It must've been hard for Tom to read all those bloopers without cracking up.
Presentation: 2 pts.
The breakaway set looked really cool, and there as plenty of flash around the place.
Execution: 1 pt.
Exactly when has adding celebrities to a game show helped it? Ever?
Total Score: 8 pts.

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Answer: In 1960, the FDA approved the first public sale of BIRTH control pills.