Loog's bio  
Loog's LiveJournal  
Game Shows  
Video Games  
Loog's Writing  
            - Ki'rath
Political Rants  

Message Board  

Loogslair Store  
E-mail Loog  
loogslair.com I feel asleep!

Dragon Warrior

Released: 1989
Company: Enix
Genre: Role-Playing

This game was the first game I ever really "wanted." Sure, SMB3 and MM2 looked like good games too, but I was really into medeival stuff back then (Heck, I still am in some respects) and my friends had the other two games already, so if need be I could always borrow them. I got it as a birthday gift (when my friend subscribed me to NP, the game was a freebie) and it's been a great game ever since. Despite the average to mediocre ratings I'll be giving it, this game is one of my favorites.

You can tell that it's one of the oldest RPGs out there without much difficulty. The thing that really sets this game apart is its plot (or lack thereof as the case may be). It's all very straight-forward: Kill the bad guy, and save the princess while you're at it. There are no twists in the storyline, and very little happening between the start of the game and the end. One thing I did notice, though, was the enormous amount of backstory and exposition used to counteract the simplicity of the game. There's a lot of reference to Erdrick, the legendary knight who once trounced the Dragonlord a long time ago and just happens to be your ancestor. In fact, quite a bit of your quest involves proving the fact that you're his descendant.

The technical aspects of this game are fairly average. The graphics are bright and colorful, but lack detail. There's also a lack of variety in the terrain. Not only do all the forests and swamps look alike, but none of them seem blend in with each other. It's as if the programmers just randomly mapped out the kingdom. Also, there are only two battle backgrounds, one for the overworld and one for caves. Thus, no matter where you're attacked, it'll always be the same backdrop behind the enemy. The enemies do have a decent amount of detail to them, though. As far as music is concerned, though, I refuse to play this game without listening to my stereo. The music isn't that bad, but again there's a lack of variety. It's especially annoying to hear the first three notes of the traveling theme over and over again, when you take a step, get attacked, take another step, have another confrontation, and so on. I do like the ending music, though, and the town music is okay, albeit a bit loud.

It'll take a little while to get used to the controls of this game. The character's movement is a bit sticky. While this isn't a real big issue for RPGs, there is a bit of a problem when you just miss a corridor in a dungeon and wind up getting lost. Another problem is how the townspeople have no AI. Because of this, they'll block your path numerous times, and they won't have the sense to get out of the way. This can be a major pain. Apart from that, everything is pretty good. Although I do wonder why there's both a pause button and an "action" button when you're traveling. It isn't like anyone is going to sneak up behind you when you're standing still.

Since the game is 99% mindless hack-and-slash, it's a fairly easy game, even more of an exercise in patience than Final Fantasy. Most of the work regards getting your levels to the point where you can keep those Magidrakees from pounding you into the ground, while saving up the gold to buy better weapons and armor. This doesn't mean that the enemies don't cheat, though. They get a number of unanswered abilities, including the ability to attack first without retribution, the ability to dodge critical hits (This really gets me mad), and the power to use HEAL and HEALMORE spells over and over again with seemingly infinite MP. Once you get over that, though, even the Dragonlord is a pushover.

While the game is technically mediocre with very little plot forwarding, I like this game a lot. Why? For one thing, it's mindless. Keep fighting until you drop to X Hit Points, then go back to the castle, heal yourself, and do it all over again. Also, it's more addictive than you think. Once I start a new game, it's very difficult to pull myself away from it until I beat the Dragonlord. Plus, the frustration level is pretty low, and if I have a CD on it's a great waste of time.

Because of the Nintendo Power giveaway, this game is not that difficult to find. Once you get it, though, you'll have the time of your life. It's not a technical masterpiece, but then again, it never has to be.

Overall Ratings:

Play Control:
Technical Score: 11
Challenge: (Hard)
Thrill: (Boring)
Aesthetic Score: 18
Overall Score: 69%