Enemies
Below is a listing of all the monsters you'll find in the game, short of the Dragonlord himself. Note that the HP and Gold values are only maximums; the actual values can be as low as 75% of the figures below. The Experience you gain on account of defeating each enemy, however, stays fixed. Also, each enemy has a "Power" rating from 1 to 5. This refers to an enemy's offensive rating, defensive capabilities, magic, and likelihood to dodge attacks and block escapes. This rating is relative to the level you'll be at, so an enemy with a power level of 1 will be no trouble once you're at the proper level, while an enemy with a level of 5 will be dangerous at just about any level.
NamePortraitHPGoldExperiencePowerComment
Slime |  | 3111If you have any trouble with this one, you need serious help.
Red Slime |  | 4211See above.
Metal Slime |  | 461154The ultimate in tantalization. He'll stick around, casting HURT at every opportunity while your attacks rarely if ever do any damage. Nine times out of 10, he'll high-tail it, leaving you with about 40 less HP than you started with and nothing to show for it. Once you reach around level 19 and have Erdrick's Sword, though, he starts getting easy.
Drakee |  | 6221About the extent of your abilities in the early stages of the game. Once you get the HEAL spell, though, this guy quickly becomes a pushover.
Magidrakee |  | 141253Don't take this enemy lightly. He has a nasty habit of dodging a swing from you and countering with a HURT spell.
Drakeema |  | 2020112Basically, a Magidrakee with a HEAL spell that, most of the time, it won't have a chance to use.
Ghost |  | 7433Careful - these folks can dodge your attacks early in the game.
Poltergeist |  | 231883Armed with a HURT spell, you might want to knock these guys out ASAP.
Specter |  | 3670181Don't be surprised if you never even see this enemy in your campaign. If you do, brushing him aside won't be hard.
Magician |  | 131243Your first run-in with a magic user. Stay away from this guy until you've got some Chain Mail to fend off his attacks.
Warlock |  | 3035134Your first run-in with a magic user that can cast SLEEP. For that reason, you'll want to avoid him until Level 10.
Wizard |  | 65165504STOPSPELL will be very useful against this guy's HURTMORE attack.
Scorpion |  | 201661One of the stronger enemies in the early game, but won't throw a whole lot of surprises at you.
Metal Scorpion |  | 2240142A slightly higher defensive rating than the weaker Scorpion, but again doesn't have a whole lot of tricks.
Rogue Scorpion |  | 35110263Even better defensively, and this one has a tendency to get in a strong hit every now and then.
Druin |  | 221672He can get a little frisky with his dodges sometimes, but by the time you first come across him it shouldn't be a problem.
Druinlord |  | 3585202A HEAL spell is all that the Druinlord has to offer, and by the time you start seeing them, you'll be amply equipped to take them out.
Droll |  | 2525102They've got a little punch, but not a whole lot more than that.
Drollmagi |  | 3890222All he ever threw at me was STOPSPELL, and you know my opinion of that one.
Skeleton |  | 3030113The strongest enemy in the early game. High offensive power, but very susceptible to the SLEEP spell.
Wraith |  | 3660173Armed with a HEAL spell, you might have to spend a few extra turns to knock this guy out.
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